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		<title>Marcin Draszczuk's Gamedev Blog</title>
		<link>http://www.marcindraszczuk.pl/index.php</link>
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		<language>en</language>
		<managingEditor>madras@madras.pl</managingEditor>
                <copyright>Copyright 2012</copyright>
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		<pubDate>Mon, 07 May 2012 18:40:10 +0200</pubDate>
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			<title>Weekly Update #9</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=28</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=28#comm</comments>
                        <description><![CDATA[ Well, still haven't heard back from Valve. Maybe they have forgotten about us already, though the worst thing is we don't know for sure they don't want to distribute Oozi...<br />
However, there are still some good news unrelated to Oozi. It's too early to share them, so I'll just say that I'm really excited about the future :). ]]></description>
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			<pubDate>Fri, 06 Apr 2012 00:53:00 +0200</pubDate>
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			<title>Weekly Update #8</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=27</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=27#comm</comments>
                        <description><![CDATA[ Still waiting for Valve's reply. In the meantime, slowly moving on with YAZD's mobile version. Hope that the next time I post here I'll have some big news to share (good or bad). ]]></description>
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			<pubDate>Sun, 11 Mar 2012 16:36:00 +0200</pubDate>
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			<title>Weekly Update #7</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=26</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=26#comm</comments>
                        <description><![CDATA[ We have finally submitted full PC build of Oozi: Earth Adventure to Valve and now we're waiting for their decision. We have really high hopes that we'll be able to make some decent money on Steam, especially since Swing Swing Submarine published their <a rel="external" href="http://www.swingswingsubmarine.com/wp-content/uploads/2012/02/BlocksThatMatter_in_figures_2011.jpg">sales data of Blocks That Matter</a> (in short - 20x more sales on PC than on XBLIG).<br />
<br />
Meanwhile I have started working on Unity port of Yet Another Zombie Defense. It's still in very early phase of development, but I have a couple mock-up screens (made by Andrzej) I can share with you:<br />
<br />
<img src="http://www.marcindraszczuk.pl/images/yazd_unity_3.png"><br />
<br />
<img src="http://www.marcindraszczuk.pl/images/yazd_unity_2.png"><br />
<br />
<img src="http://www.marcindraszczuk.pl/images/yazd_unity_1.png"><br />
<br />
As you can see, it's completely 2D. I decided to abandon 3D because of wide variety of Android devices - I'm afraid that some of them wouldn't be capable of running the game smoothly, and sometimes 2D art looks even better than 3D. ]]></description>
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			<pubDate>Sat, 25 Feb 2012 21:27:00 +0200</pubDate>
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			<title>Oozi: Ep. 3 released</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=25</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=25#comm</comments>
                        <description><![CDATA[ The title says it all - today we have released the third episode of Oozi: Earth Adventure on Xbox LIVE Indie Games service. <br />
Here's our Launch Trailer:<br />
<br />
<iframe class="youtube-player" type="text/html" width="560" height="385" src="http://www.youtube.com/embed/HjZcuIdVFGY" frameborder="0"><br />
</iframe><br />
<br />
Another good news is that the PC version is pretty much ready, we're just doing some final testing. Now we're going to submit it to Valve and keep our fingers crossed they accept Oozi for distribution on Steam.<br />
<br />
Other than that I don't have any plans for upcoming weeks... So I think I'll just take a break from work and see how things shape up with Steam. ]]></description>
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			<pubDate>Sun, 12 Feb 2012 18:59:00 +0200</pubDate>
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			<title>Weekly Update #6</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=24</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=24#comm</comments>
                        <description><![CDATA[ The third episode of Oozi is completed. Right now I'm doing some final quality assurance (which basically means playing through the game and trying to max out every challenge and arcade level). We'll probably submit the game to XBLIG peer review tomorrow and it should be available for download by the end of the week. ]]></description>
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			<pubDate>Sun, 29 Jan 2012 18:04:00 +0200</pubDate>
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			<title>Weekly Update #5</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=23</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=23#comm</comments>
                        <description><![CDATA[ My weekly updates turned out to be not that weekly as I planned... But well, at least I have a feeling that I should post regularly, so I think it actually worked. I'll keep them called Weekly Updates for that reason :).<br />
<br />
There are no big news this time, though. The most significant is that I quit playing League of Legends - I have spent definitely too much time playing this game over the last few months. Our work on Oozi is going on steadily - all code & content (except music and sound) of episodes 3&4 is completed and you should see the last two episodes released on XBLIG pretty soon. Then we will start working on PC release. ]]></description>
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			<pubDate>Sun, 15 Jan 2012 18:09:00 +0200</pubDate>
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			<title>Microsoft killed our release</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=22</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=22#comm</comments>
                        <description><![CDATA[ I, Zombie is the game I mentioned in my previous entry. It was developed mostly by my brother Mariusz. I helped him a bit with programming and design, and Andrzej handled the art. It took over two months to develop and we released it on XBLIG on December 16th, here's what it looks like:<br />
<br />
<iframe class="youtube-player" type="text/html" width="560" height="385" src="http://www.youtube.com/embed/JkSLpOLk_bE" frameborder="0"></iframe><br />
<br />
Sadly, Microsoft killed our release. <br />
<br />
First, our game didn't appear on the first position on New Releases list - it popped up on #4 slot instead due to a technical issue on Microsoft's side. To make things worse, soon another couple games were released and the game was not even visible on the first page. As a result, during the first three days we got only 1600 trial downloads. Oozi Ep. 2 got over 4000 in its first three days and Avatar Fantasy RPG got over 4500. So we'd get at least three times more trial downloads if things were going normally (zombie games are very popular on XBLIG).<br />
<br />
Second, Top Downloads list froze the same day we released the game. It "unstuck" four days later, and unfortunately it took into account only the last day of downloads data, when we were already pushed far off the first page of New Releases list. The game appeared on #40 slot.<br />
<br />
Sadly, as a result of those two issues we're not going to make any significant money on the game, despite decent user rating (3,75/5) and great critic reviews (10/10 on <a rel="external" href="http://www.xboxhornet.com/wordpress/?p=8768">XboxHornet.com</a>, 9/10 on <a rel="external" href="http://xblaratings.com/component/content/article/5028-i-zombie">XBLARatings.com</a> and 5/5 on <a rel="external" href="http://www.armlessoctopus.com/2011/12/23/i-zombie-video-review-undead-gear/">Armless Octopus</a>). We were even lucky enough to have the game mentioned on <a rel="external" href="http://www.gamespot.com/i-zombie/videos/i-zombie-launch-trailer-6347860">GameSpot.com</a> and on <a rel="external" href="http://indiegames.com/2011/12/oozi_series_creator_releases_i.html">IndieGames.com</a>, but it didn't help much. Up until now we got only 3500 trials and 800 sales, which is way worse than any other game we ever released.<br />
<br />
That's why right now we're busy porting the game to Unity. We're probably going to abandon XNA as soon as we finish Oozi. ]]></description>
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			<category>default</category>
			<pubDate>Thu, 29 Dec 2011 15:38:00 +0200</pubDate>
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			<title>Weekly Update #4</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=21</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=21#comm</comments>
                        <description><![CDATA[ Oops, it seems I missed my weekly post deadline... I have an excuse though - my Windows died last Thursday and I had to reinstall it. Spent lot of time restoring stuff, so not much progress this week.<br  /><br />
I have some big news though. My brother has been working on his 2D zombie game over last two months and now it's nearly completed. We're going to release it on Xbox LIVE Indie Games this week. Stay tuned for more information. ]]></description>
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			<category>default</category>
			<pubDate>Mon, 12 Dec 2011 22:22:00 +0200</pubDate>
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			<title>Oozi Ep. 2 release summary</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=20</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=20#comm</comments>
                        <description><![CDATA[ Today it's eighth day since the second episode was released. While we have no detailed sales information due to a failure on Microsoft's side, we can estimate that the number of sold copies is similar to the first episode. Average user rating is also similar and ranges from 3,75/5 in the US to 4,25/5 in the UK. However, critic ratings are significantly better - probably because we addressed most issues that were mentioned in the first episode's reviews.<br />
<br />
Meanwhile I'm still working on the fourth episode. All story levels are ready are already implemented, all that is left is to create a boss fight and challenge levels. The fourth episode will be the last one and when it's done we will start working on PC release that will consist of all levels released episodically on XBLIG.<br />
<br />
What will be my next project? Perhaps I will be able to tell you next week :). ]]></description>
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			<category>default</category>
			<pubDate>Sat, 03 Dec 2011 20:15:00 +0200</pubDate>
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			<title>Oozi Ep. 2 released!</title>
			<link>http://www.marcindraszczuk.pl/pivot/entry.php?id=19</link>
			<comments>http://www.marcindraszczuk.pl/pivot/entry.php?id=19#comm</comments>
                        <description><![CDATA[ <img src="http://1.bp.blogspot.com/-32LmQl1bNJk/Ts-vKoPxa8I/AAAAAAAABBo/fFumfcAZA8Q/s400/Blog_Gfx_Ep02_Rel.png"><br />
<br />
You can get it here: <a rel="external" href="http://marketplace.xbox.com/en-US/Product/Oozi-Earth-Adventure-Ep-2/66acd000-77fe-1000-9115-d802585509ed">http://marketplace.xbox.com</a> ]]></description>
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			<pubDate>Sat, 26 Nov 2011 15:49:00 +0200</pubDate>
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